See http.Server for more information.
class
https.Server
class Server<Request extends typeof http.IncomingMessage = typeof http.IncomingMessage, Response extends typeof http.ServerResponse = typeof http.ServerResponse>
- headersTimeout: number
Limit the amount of time the parser will wait to receive the complete HTTP headers.
If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.
It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.
- keepAliveTimeout: number
The number of milliseconds of inactivity a server needs to wait for additional incoming data, after it has finished writing the last response, before a socket will be destroyed.
This timeout value is combined with the
server.keepAliveTimeoutBufferoption to determine the actual socket timeout, calculated as: socketTimeout = keepAliveTimeout + keepAliveTimeoutBuffer If the server receives new data before the keep-alive timeout has fired, it will reset the regular inactivity timeout, i.e.,server.timeout.A value of
0will disable the keep-alive timeout behavior on incoming connections. A value of0makes the HTTP server behave similarly to Node.js versions prior to 8.0.0, which did not have a keep-alive timeout.The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
- keepAliveTimeoutBuffer: number
An additional buffer time added to the
server.keepAliveTimeoutto extend the internal socket timeout.This buffer helps reduce connection reset (
ECONNRESET) errors by increasing the socket timeout slightly beyond the advertised keep-alive timeout.This option applies only to new incoming connections.
- maxConnections: number
Set this property to reject connections when the server's connection count gets high.
It is not recommended to use this option once a socket has been sent to a child with
child_process.fork(). - maxHeadersCount: null | number
Limits maximum incoming headers count. If set to 0, no limit will be applied.
- maxRequestsPerSocket: null | number
The maximum number of requests socket can handle before closing keep alive connection.
A value of
0will disable the limit.When the limit is reached it will set the
Connectionheader value toclose, but will not actually close the connection, subsequent requests sent after the limit is reached will get503 Service Unavailableas a response. - requestTimeout: number
Sets the timeout value in milliseconds for receiving the entire request from the client.
If the timeout expires, the server responds with status 408 without forwarding the request to the request listener and then closes the connection.
It must be set to a non-zero value (e.g. 120 seconds) to protect against potential Denial-of-Service attacks in case the server is deployed without a reverse proxy in front.
- timeout: number
The number of milliseconds of inactivity before a socket is presumed to have timed out.
A value of
0will disable the timeout behavior on incoming connections.The socket timeout logic is set up on connection, so changing this value only affects new connections to the server, not any existing connections.
Calls () and returns a promise that fulfills when the server has closed.
- event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } - hostname: string,): void;
The
server.addContext()method adds a secure context that will be used if the client request's SNI name matches the suppliedhostname(or wildcard).When there are multiple matching contexts, the most recently added one is used.
@param hostnameA SNI host name or wildcard (e.g.
'*')@param contextAn object containing any of the possible properties from the createSecureContext
optionsarguments (e.g.key,cert,ca, etc), or a TLS context object created with createSecureContext itself. - eventName: E,): this;
Alias for
emitter.on(eventName, listener).eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.on(eventName, listener). Returns the bound
address, the addressfamilyname, andportof the server as reported by the operating system if listening on an IP socket (useful to find which port was assigned when getting an OS-assigned address):{ port: 12346, family: 'IPv4', address: '127.0.0.1' }.For a server listening on a pipe or Unix domain socket, the name is returned as a string.
const server = net.createServer((socket) => { socket.end('goodbye\n'); }).on('error', (err) => { // Handle errors here. throw err; }); // Grab an arbitrary unused port. server.listen(() => { console.log('opened server on', server.address()); });server.address()returnsnullbefore the'listening'event has been emitted or after callingserver.close().- ): this;
Stops the server from accepting new connections and keeps existing connections. This function is asynchronous, the server is finally closed when all connections are ended and the server emits a
'close'event. The optionalcallbackwill be called once the'close'event occurs. Unlike that event, it will be called with anErroras its only argument if the server was not open when it was closed.@param callbackCalled when the server is closed.
Closes all connections connected to this server.
Closes all connections connected to this server which are not sending a request or waiting for a response.
- eventName: E,): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listeneremit(eventName: string | symbol,...args: any[]): boolean;Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]- ): this;
Asynchronously get the number of concurrent connections on the server. Works when sockets were sent to forks.
Callback should take two arguments
errandcount. Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.Returns the session ticket keys.
See
Session Resumptionfor more information.@returnsA 48-byte buffer containing the session ticket keys.
- port?: number,hostname?: string,backlog?: number,listeningListener?: () => void): this;
Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,hostname?: string,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });port?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });path: string,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });path: string,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });handle: any,backlog?: number,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } });handle: any,listeningListener?: () => void): this;Start a server listening for connections. A
net.Servercan be a TCP or anIPCserver depending on what it listens to.Possible signatures:
server.listen(handle[, backlog][, callback])server.listen(options[, callback])server.listen(path[, backlog][, callback])forIPCserversserver.listen([port[, host[, backlog]]][, callback])for TCP servers
This function is asynchronous. When the server starts listening, the
'listening'event will be emitted. The last parametercallbackwill be added as a listener for the'listening'event.All
listen()methods can take abacklogparameter to specify the maximum length of the queue of pending connections. The actual length will be determined by the OS through sysctl settings such astcp_max_syn_backlogandsomaxconnon Linux. The default value of this parameter is 511 (not 512).All Socket are set to
SO_REUSEADDR(seesocket(7)for details).The
server.listen()method can be called again if and only if there was an error during the firstserver.listen()call orserver.close()has been called. Otherwise, anERR_SERVER_ALREADY_LISTENerror will be thrown.One of the most common errors raised when listening is
EADDRINUSE. This happens when another server is already listening on the requestedport/path/handle. One way to handle this would be to retry after a certain amount of time:server.on('error', (e) => { if (e.code === 'EADDRINUSE') { console.error('Address in use, retrying...'); setTimeout(() => { server.close(); server.listen(PORT, HOST); }, 1000); } }); - eventName: E,): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
eventName: string | symbol,listener?: (...args: any[]) => void): number;Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ]eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: E,): this;
Alias for
emitter.removeListener().off(eventName: string | symbol,listener: (...args: any[]) => void): this;Alias for
emitter.removeListener(). - eventName: E,): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
on(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
once(eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E,): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
eventName: string | symbol,listener: (...args: any[]) => void): this;Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: E
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log');eventName: string | symbol): (...args: any[]) => void[];Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); Opposite of
unref(), callingref()on a previouslyunrefed server will not let the program exit if it's the only server left (the default behavior). If the server isrefed callingref()again will have no effect.- eventName?: E): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained.eventName?: string | symbol): this;Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: E,): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained.eventName: string | symbol,listener: (...args: any[]) => void): this;Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained. - ): void;
The
server.setSecureContext()method replaces the secure context of an existing server. Existing connections to the server are not interrupted.@param optionsAn object containing any of the possible properties from the createSecureContext
optionsarguments (e.g.key,cert,ca, etc). - ): void;
Sets the session ticket keys.
Changes to the ticket keys are effective only for future server connections. Existing or currently pending server connections will use the previous keys.
See
Session Resumptionfor more information.@param keysA 48-byte buffer containing the session ticket keys.
- msecs?: number,): this;
Sets the timeout value for sockets, and emits a
'timeout'event on the Server object, passing the socket as an argument, if a timeout occurs.If there is a
'timeout'event listener on the Server object, then it will be called with the timed-out socket as an argument.By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's
'timeout'event, timeouts must be handled explicitly.): this;Sets the timeout value for sockets, and emits a
'timeout'event on the Server object, passing the socket as an argument, if a timeout occurs.If there is a
'timeout'event listener on the Server object, then it will be called with the timed-out socket as an argument.By default, the Server does not timeout sockets. However, if a callback is assigned to the Server's
'timeout'event, timeouts must be handled explicitly. Calling
unref()on a server will allow the program to exit if this is the only active server in the event system. If the server is alreadyunrefed callingunref()again will have no effect.