Milliseconds to subtract from the server-provided keep-alive: timeout=... hint when determining socket expiration time. This buffer helps ensure the agent closes the socket slightly before the server does, reducing the chance of sending a request on a socket that’s about to be closed by the server.
constructor
http.Agent.constructor
Not implemented in Bun
Referenced types
interface AgentOptions
- agentKeepAliveTimeoutBuffer?: number
- keepAlive?: boolean
Keep sockets around in a pool to be used by other requests in the future. Default = false
- keepAliveMsecs?: number
When using HTTP KeepAlive, how often to send TCP KeepAlive packets over sockets being kept alive. Default = 1000. Only relevant if keepAlive is set to true.
- maxFreeSockets?: number
Maximum number of sockets to leave open in a free state. Only relevant if keepAlive is set to true. Default = 256.
- maxSockets?: number
Maximum number of sockets to allow per host. Default for Node 0.10 is 5, default for Node 0.12 is Infinity
- maxTotalSockets?: number
Maximum number of sockets allowed for all hosts in total. Each request will use a new socket until the maximum is reached. Default: Infinity.
- proxyEnv?: ProxyEnv
Environment variables for proxy configuration. See Built-in Proxy Support for details.
- timeout?: number
Socket timeout in milliseconds. This will set the timeout after the socket is connected.
class Agent
An Agent is responsible for managing connection persistence and reuse for HTTP clients. It maintains a queue of pending requests for a given host and port, reusing a single socket connection for each until the queue is empty, at which time the socket is either destroyed or put into a pool where it is kept to be used again for requests to the same host and port. Whether it is destroyed or pooled depends on the keepAlive option.
Pooled connections have TCP Keep-Alive enabled for them, but servers may still close idle connections, in which case they will be removed from the pool and a new connection will be made when a new HTTP request is made for that host and port. Servers may also refuse to allow multiple requests over the same connection, in which case the connection will have to be remade for every request and cannot be pooled. The Agent will still make the requests to that server, but each one will occur over a new connection.
When a connection is closed by the client or the server, it is removed from the pool. Any unused sockets in the pool will be unrefed so as not to keep the Node.js process running when there are no outstanding requests. (see socket.unref()).
It is good practice, to destroy() an Agent instance when it is no longer in use, because unused sockets consume OS resources.
Sockets are removed from an agent when the socket emits either a 'close' event or an 'agentRemove' event. When intending to keep one HTTP request open for a long time without keeping it in the agent, something like the following may be done:
http.get(options, (res) => {
// Do stuff
}).on('socket', (socket) => {
socket.emit('agentRemove');
});
An agent may also be used for an individual request. By providing {agent: false} as an option to the http.get() or http.request() functions, a one-time use Agent with default options will be used for the client connection.
agent:false:
http.get({
hostname: 'localhost',
port: 80,
path: '/',
agent: false, // Create a new agent just for this one request
}, (res) => {
// Do stuff with response
});
options in socket.connect() are also supported.
To configure any of them, a custom Agent instance must be created.
import http from 'node:http';
const keepAliveAgent = new http.Agent({ keepAlive: true });
options.agent = keepAliveAgent;
http.request(options, onResponseCallback)
- readonly freeSockets: ReadOnlyDict<Socket[]>
An object which contains arrays of sockets currently awaiting use by the agent when
keepAliveis enabled. Do not modify.Sockets in the
freeSocketslist will be automatically destroyed and removed from the array on'timeout'. - maxFreeSockets: number
By default set to 256. For agents with
keepAliveenabled, this sets the maximum number of sockets that will be left open in the free state. - maxSockets: number
By default set to
Infinity. Determines how many concurrent sockets the agent can have open per origin. Origin is the returned value ofagent.getName(). - maxTotalSockets: number
By default set to
Infinity. Determines how many concurrent sockets the agent can have open. UnlikemaxSockets, this parameter applies across all origins. - readonly requests: ReadOnlyDict<IncomingMessage[]>
An object which contains queues of requests that have not yet been assigned to sockets. Do not modify.
- event: string | symbol,...args: any[]): void;
The
Symbol.for('nodejs.rejection')method is called in case a promise rejection happens when emitting an event andcaptureRejectionsis enabled on the emitter. It is possible to useevents.captureRejectionSymbolin place ofSymbol.for('nodejs.rejection').import { EventEmitter, captureRejectionSymbol } from 'node:events'; class MyClass extends EventEmitter { constructor() { super({ captureRejections: true }); } [captureRejectionSymbol](err, event, ...args) { console.log('rejection happened for', event, 'with', err, ...args); this.destroy(err); } destroy(err) { // Tear the resource down here. } } - eventName: string | symbol,listener: (...args: any[]) => void): this;
Alias for
emitter.on(eventName, listener). Produces a socket/stream to be used for HTTP requests.
By default, this function is the same as
net.createConnection(). However, custom agents may override this method in case greater flexibility is desired.A socket/stream can be supplied in one of two ways: by returning the socket/stream from this function, or by passing the socket/stream to
callback.This method is guaranteed to return an instance of the
net.Socketclass, a subclass ofstream.Duplex, unless the user specifies a socket type other thannet.Socket.callbackhas a signature of(err, stream).@param optionsOptions containing connection details. Check
createConnectionfor the format of the options@param callbackCallback function that receives the created socket
Destroy any sockets that are currently in use by the agent.
It is usually not necessary to do this. However, if using an agent with
keepAliveenabled, then it is best to explicitly shut down the agent when it is no longer needed. Otherwise, sockets might stay open for quite a long time before the server terminates them.- eventName: string | symbol,...args: any[]): boolean;
Synchronously calls each of the listeners registered for the event named
eventName, in the order they were registered, passing the supplied arguments to each.Returns
trueif the event had listeners,falseotherwise.import { EventEmitter } from 'node:events'; const myEmitter = new EventEmitter(); // First listener myEmitter.on('event', function firstListener() { console.log('Helloooo! first listener'); }); // Second listener myEmitter.on('event', function secondListener(arg1, arg2) { console.log(`event with parameters ${arg1}, ${arg2} in second listener`); }); // Third listener myEmitter.on('event', function thirdListener(...args) { const parameters = args.join(', '); console.log(`event with parameters ${parameters} in third listener`); }); console.log(myEmitter.listeners('event')); myEmitter.emit('event', 1, 2, 3, 4, 5); // Prints: // [ // [Function: firstListener], // [Function: secondListener], // [Function: thirdListener] // ] // Helloooo! first listener // event with parameters 1, 2 in second listener // event with parameters 1, 2, 3, 4, 5 in third listener Returns an array listing the events for which the emitter has registered listeners.
import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => {}); myEE.on('bar', () => {}); const sym = Symbol('symbol'); myEE.on(sym, () => {}); console.log(myEE.eventNames()); // Prints: [ 'foo', 'bar', Symbol(symbol) ]Returns the current max listener value for the
EventEmitterwhich is either set byemitter.setMaxListeners(n)or defaults toevents.defaultMaxListeners.- ): string;
Get a unique name for a set of request options, to determine whether a connection can be reused. For an HTTP agent, this returns
host:port:localAddressorhost:port:localAddress:family. For an HTTPS agent, the name includes the CA, cert, ciphers, and other HTTPS/TLS-specific options that determine socket reusability.@param optionsA set of options providing information for name generation
- ): void;
Called when
socketis detached from a request and could be persisted by theAgent. Default behavior is to:socket.setKeepAlive(true, this.keepAliveMsecs); socket.unref(); return true;This method can be overridden by a particular
Agentsubclass. If this method returns a falsy value, the socket will be destroyed instead of persisting it for use with the next request.The
socketargument can be an instance ofnet.Socket, a subclass ofstream.Duplex. - eventName: string | symbol,listener?: (...args: any[]) => void): number;
Returns the number of listeners listening for the event named
eventName. Iflisteneris provided, it will return how many times the listener is found in the list of the listeners of the event.@param eventNameThe name of the event being listened for
@param listenerThe event handler function
- eventName: string | symbol): (...args: any[]) => void[];
Returns a copy of the array of listeners for the event named
eventName.server.on('connection', (stream) => { console.log('someone connected!'); }); console.log(util.inspect(server.listeners('connection'))); // Prints: [ [Function] ] - eventName: string | symbol,listener: (...args: any[]) => void): this;
Alias for
emitter.removeListener(). - eventName: string | symbol,listener: (...args: any[]) => void): this;
Adds the
listenerfunction to the end of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.on('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.on('foo', () => console.log('a')); myEE.prependListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: string | symbol,listener: (...args: any[]) => void): this;
Adds a one-time
listenerfunction for the event namedeventName. The next timeeventNameis triggered, this listener is removed and then invoked.server.once('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.By default, event listeners are invoked in the order they are added. The
emitter.prependOnceListener()method can be used as an alternative to add the event listener to the beginning of the listeners array.import { EventEmitter } from 'node:events'; const myEE = new EventEmitter(); myEE.once('foo', () => console.log('a')); myEE.prependOnceListener('foo', () => console.log('b')); myEE.emit('foo'); // Prints: // b // a@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: string | symbol,listener: (...args: any[]) => void): this;
Adds the
listenerfunction to the beginning of the listeners array for the event namedeventName. No checks are made to see if thelistenerhas already been added. Multiple calls passing the same combination ofeventNameandlistenerwill result in thelistenerbeing added, and called, multiple times.server.prependListener('connection', (stream) => { console.log('someone connected!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: string | symbol,listener: (...args: any[]) => void): this;
Adds a one-time
listenerfunction for the event namedeventNameto the beginning of the listeners array. The next timeeventNameis triggered, this listener is removed, and then invoked.server.prependOnceListener('connection', (stream) => { console.log('Ah, we have our first user!'); });Returns a reference to the
EventEmitter, so that calls can be chained.@param eventNameThe name of the event.
@param listenerThe callback function
- eventName: string | symbol): (...args: any[]) => void[];
Returns a copy of the array of listeners for the event named
eventName, including any wrappers (such as those created by.once()).import { EventEmitter } from 'node:events'; const emitter = new EventEmitter(); emitter.once('log', () => console.log('log once')); // Returns a new Array with a function `onceWrapper` which has a property // `listener` which contains the original listener bound above const listeners = emitter.rawListeners('log'); const logFnWrapper = listeners[0]; // Logs "log once" to the console and does not unbind the `once` event logFnWrapper.listener(); // Logs "log once" to the console and removes the listener logFnWrapper(); emitter.on('log', () => console.log('log persistently')); // Will return a new Array with a single function bound by `.on()` above const newListeners = emitter.rawListeners('log'); // Logs "log persistently" twice newListeners[0](); emitter.emit('log'); - eventName?: string | symbol): this;
Removes all listeners, or those of the specified
eventName.It is bad practice to remove listeners added elsewhere in the code, particularly when the
EventEmitterinstance was created by some other component or module (e.g. sockets or file streams).Returns a reference to the
EventEmitter, so that calls can be chained. - eventName: string | symbol,listener: (...args: any[]) => void): this;
Removes the specified
listenerfrom the listener array for the event namedeventName.const callback = (stream) => { console.log('someone connected!'); }; server.on('connection', callback); // ... server.removeListener('connection', callback);removeListener()will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specifiedeventName, thenremoveListener()must be called multiple times to remove each instance.Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that any
removeListener()orremoveAllListeners()calls after emitting and before the last listener finishes execution will not remove them fromemit()in progress. Subsequent events behave as expected.import { EventEmitter } from 'node:events'; class MyEmitter extends EventEmitter {} const myEmitter = new MyEmitter(); const callbackA = () => { console.log('A'); myEmitter.removeListener('event', callbackB); }; const callbackB = () => { console.log('B'); }; myEmitter.on('event', callbackA); myEmitter.on('event', callbackB); // callbackA removes listener callbackB but it will still be called. // Internal listener array at time of emit [callbackA, callbackB] myEmitter.emit('event'); // Prints: // A // B // callbackB is now removed. // Internal listener array [callbackA] myEmitter.emit('event'); // Prints: // ABecause listeners are managed using an internal array, calling this will change the position indexes of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the
emitter.listeners()method will need to be recreated.When a single function has been added as a handler multiple times for a single event (as in the example below),
removeListener()will remove the most recently added instance. In the example theonce('ping')listener is removed:import { EventEmitter } from 'node:events'; const ee = new EventEmitter(); function pong() { console.log('pong'); } ee.on('ping', pong); ee.once('ping', pong); ee.removeListener('ping', pong); ee.emit('ping'); ee.emit('ping');Returns a reference to the
EventEmitter, so that calls can be chained. - ): void;
Called when
socketis attached torequestafter being persisted because of the keep-alive options. Default behavior is to:socket.ref();This method can be overridden by a particular
Agentsubclass.The
socketargument can be an instance ofnet.Socket, a subclass ofstream.Duplex. - n: number): this;
By default
EventEmitters will print a warning if more than10listeners are added for a particular event. This is a useful default that helps finding memory leaks. Theemitter.setMaxListeners()method allows the limit to be modified for this specificEventEmitterinstance. The value can be set toInfinity(or0) to indicate an unlimited number of listeners.Returns a reference to the
EventEmitter, so that calls can be chained.